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Objects

Every graphic in Tweenly is composed of objects — rectangles, text, images, tickers, and sequences — arranged on the Canvas and organized in the Object Tree.

Object types

TypeDescriptionCan contain children
RectangleBackgrounds, masks, layout containers. Supports fill, gradients, borders, and overflow control.Yes
TextStatic or data-bound text with full typography control.No
ImageStatic images from file upload, URL, or asset library.Yes
Image SequenceFrame-by-frame animation from a series of images.No
Crawl TickerHorizontally scrolling text (continuous or staggered).No
Scroll TickerVertically scrolling text (up, down, or up & down).No

Creating an object

  1. Open the Left Sidebar.
  2. Click the object type you want to add: Rectangle, Text, Image, Sequence, Crawl Ticker, or Scroll Ticker.
  3. The object appears on the Canvas and in the Object Tree.

For images, you will be prompted to choose a source:

  • Upload — Select an image file from your computer.
  • Insert URL — Enter an image URL or select a Data Source attribute.
  • Choose from Assets — Pick an existing image from your workspace assets.

Object tree

The Object Tree in the Left Sidebar displays all objects in the scene as a hierarchy.

  • Reorder objects by moving them up, down, or to the root level.
  • Nest objects by dragging them into a container (e.g., text inside a rectangle).
  • Right-click an object to access: duplicate, delete, or add a child object.

Nesting rules

  • Rectangle and Image can contain child objects.
  • Text, Image Sequence, and Tickers cannot have children.

Nested objects inherit the parent’s position and are clipped by the parent’s bounds when Overflow is set to hidden.

Common properties

Select any object to edit its properties in the Right Sidebar. These properties are shared by all object types.

Size & position

PropertyDescription
XHorizontal position (px).
YVertical position (px).
WidthObject width (px).
HeightObject height (px).
Aspect ratio lockMaintain proportions when resizing.

Alignment

When one or more objects are selected, use alignment tools to align them:

  • Horizontal: Left, Center, Right
  • Vertical: Top, Center, Bottom

Transforms

PropertyDescription
Rotation (X, Y, Z)Rotate the object in degrees.
Scale (X, Y)Scale the object (1 = original size).
Translate (X, Y)Offset the object from its position.
Transform OriginThe point around which transforms are applied (center, top left, etc.).

Opacity

Controls the transparency of the object. Range: 0 (fully transparent) to 1 (fully opaque).

Filters

FilterDescription
BlurApplies a Gaussian blur (px).
Background BlurBlurs content behind the object (px).
Drop ShadowAdds a shadow with offset, blur, spread, and color.

Margin & padding

Set spacing around (margin) and inside (padding) the object. Each side (top, right, bottom, left) can be set individually.

Rectangle

A rectangle is the most versatile object. Use it for backgrounds, color blocks, layout containers, masks, or as a parent for nesting other objects.

Fill

  • Solid color — Set a background color (RGBA).
  • Gradient — Apply a linear gradient with angle and color stops.
  • Background image — Set an image as the fill.

Border

PropertyOptions
WidthBorder thickness (px).
Stylesolid, dashed, dotted, double, none
ColorBorder color (RGBA).
Box sizingcontent-box or border-box

Border radius

Round the corners of a rectangle. Set all corners uniformly, or adjust each corner individually (top-left, top-right, bottom-left, bottom-right).

Overflow

Controls how child objects behave when they extend beyond the rectangle’s bounds:

  • Visible — Children are fully rendered, even outside the rectangle.
  • Hidden — Children are clipped at the rectangle’s edges (masking effect).

Layout (Flex)

Rectangles can act as flex containers for their children:

PropertyOptions
Displayblock, flex, inline-block, inline-flex
Flex directionrow, column
Justify contentflex-start, center, flex-end, space-around, space-evenly, space-between
Align itemsflex-start, flex-end, center, baseline, stretch
GapSpacing between children (px).

Text

Text objects display static content, data-bound values, or a combination of both.

Text & Font

PropertyOptions
Font familySystem fonts (Arial, Helvetica, Roboto, Inter, etc.) or uploaded custom fonts.
Font sizeSize in px.
Font weightnormal, bold
Font stylenormal, italic
Text alignleft, center, right
Text transformnone, capitalize, uppercase, lowercase
Directionltr (left-to-right), rtl (right-to-left)
Line heightSpacing between lines.
Letter spacingSpacing between characters (px, range: -10 to 50).
White spacenormal (wraps), nowrap (single line)
ColorText color (RGBA).

Text sizing

ModeBehavior
FixedThe font size stays constant. The text may overflow its bounding box.
FittingThe text resizes dynamically to fit within its bounding box.

Editable text

Enable isTextEditable to allow the text value to be updated at runtime — for example, via the On Air control interface or an API command. When enabled, the text field appears as an input in the playout control panel.

Data binding

Text can display values from a Data Source. Insert an attribute using the drop-down in the Text & Font section. Attributes appear in the format {slug/attribute-name} and can be combined with static text.

Image

Image objects display static images or data-bound image URLs.

Supported formats

Any image format supported by the browser — including png, jpg, svg, gif, webp, and bmp.

Image source

An image can be loaded from three sources:

  • File upload — Select an image from your computer.
  • URL — Enter a direct URL to an image, or select a Data Source attribute.
  • Asset library — Choose an existing image from the workspace assets.

Image display

PropertyOptions
Background sizeauto, cover (fill and crop), contain (fit within bounds)
Background position9 positions (e.g., center center, left top, right bottom)
Background repeatno-repeat, repeat, repeat-x, repeat-y

Replacing an image

  1. Select the image on the Canvas or in the Object Tree.
  2. In the Right Sidebar > Image section, click Replace image.
  3. Choose a new source (file, URL, or asset).

Editable image

Enable isImageEditable to allow the image source to be updated at runtime via the On Air control interface or an API command.

Duplicating an object

  1. Right-click the object in the Object Tree or on the Canvas.
  2. Select Duplicate.

Or use the keyboard shortcut: Cmd/Ctrl + D.

Deleting an object

  1. Right-click the object in the Object Tree or on the Canvas.
  2. Select Delete.

Or use the keyboard shortcut: Cmd/Ctrl + Delete.

TL;DR

  • Objects are created from the Left Sidebar and managed in the Object Tree.
  • Rectangle and Image can contain children; Text, Tickers, and Sequences cannot.
  • All objects share common properties: position, size, transforms, opacity, filters, margin, and padding.
  • Rectangle is the most versatile — use it for backgrounds, masks, containers, and flex layouts.
  • Text supports custom fonts, sizing modes (fixed/fitting), and data binding.
  • Image supports file upload, URL, and asset sources with display control (cover/contain).
  • Enable isTextEditable or isImageEditable to allow runtime updates from On Air or API.