Create Your First Graphic
Follow these steps to go from a blank canvas to an exported graphic file.
Step 1: Open the Editor
After logging in, Tweenly directs you to the Editor. This is where you design and animate graphics.
For a full description of the Editor interface, see Editor Overview.
Step 2: Add Objects to the Scene
- In the Left Sidebar, click Rectangle, Text, or Image to add an object to the canvas.
- Position and resize the object on the Canvas.
- Select the object and adjust its properties in the Right Sidebar — color, size, font, borders, and more.
Repeat to build your graphic layout. Nest objects by dragging them into a rectangle container.
Step 3: Animate Your Graphic
- Select an object on the Canvas.
- In the Right Sidebar, open the Animate tab.
- Click + animation to add an animation (e.g., fade in, slide, scale).
- Adjust the duration, delay, and easing as needed.
- Use the Timeline at the bottom to reposition and resize animation blocks.
- Drag the Playhead to preview the animation at any point in time.
- Click Play to preview the full animation.
Step 4: Save Your Graphic
- Click Save in the top bar.
- Fill in the metadata:
- Title — name your graphic file.
- Description — optionally add a summary.
- Tags — add keywords for easier searching in the Gallery.
- Workspace — choose where to store the file.
- Click Save. The file is now stored in the Gallery.
For quick saves during your work, click the Save icon without changing metadata.
Step 5: Export Your Work
- Open the More menu in the top bar.
- Choose an export format:
- Export Package (ZIP) — self-contained file with all assets. Recommended for production.
- Export HTML — lightweight file with online asset references.
- The file downloads to your computer, ready for integration into your playout system.
What’s Next?
- Explore the Gallery to manage, duplicate, and publish your graphics.
- Learn about Workspaces for team collaboration.
- Connect external data with Data Sources.
- Use On Air to play out your graphics live.